
Optimization
[Combat Issues]
1. Fixed an issue in the Simulation Room where the last bullet fired in buff has a 100% chance of being triggered.
2. Fixed an issue in Harmony Cube where Skill 2 can be used in combat even when it is not yet unlocked.
3. Fixed the problem that the character burst skill still only has Lv. 1 effect after upgrading.
4. Fixed an issue where the Nikke revived by Rapunzel’s Burst Skill retains the “stackable buff before her death.”
5. Fixed an issue in the Simulation Room where the damage taken by Reflection Bullet buff triggers repeatedly according to the number of enemies attacked.
6. Fixed the incorrect text in the Equipment Modification option.
– Fixed an issue where Charge Speed option is displayed as “Increase Critical Rate”
– Fixed an issue where Increase Critical Rate option is displayed as “Increase DEF”
– Fixed an issue where Critical Damage option is displayed as “Increase Max HP”
– Fixed an issue where Increase DEF option is displayed as “HP Recovery From Damage Taken”
7. Added explanations for the options in the Equipment Modification page.
8. For skills related to strength recovery, the basis for choosing the target was changed from the absolute value of HP to the remaining HP ratio.
-Skill 1 of Mary: Activates when the last bullet hits the target. Affects the ally with the lowest HP.
-Skill 1 of i-Doll Ocean: Activates when the last bullet hits the target. Affects the ally with the lowest HP.
-Skill 2 of i-Doll Ocean: Affects the ally with the lowest HP.
-Skill 1 of Pepper: Activates when the last bullet hits the target. Affects the ally with the lowest HP.
-Skill 1 of Rapunzel: Activates when attacking with Full Charge. Affects 3 allies with the lowest HP.
9. Fixed an issue where the stackable buff initializes the duration of all reinforcement effects (Rupee: Skill 1 and Pepper: Skill 3).
10. Fixed an issue where the Screen Shaking option affects the damage dealt by an attack.
11. Opitimized the design of Recommended Power system. Reduced the impact on the battle when the commanders’ Squad Power is close to the Recommended Power.
12. Fixed an issue where the increased value of Charge Damage caused by firing Sniper Rifle and Launcher affects skill.
13. Fixed an issue where Sugar’s Burst Skill buff effect where attack speed increases cannot be applied properly.
14. Fixed an issue where Noah’s and Lumilla’s Taunt Skill cannot be launched.
15. Fixed an issue where the player suffers Critical Damage when battling using lower power than the recommended power level.
16. Fixed an issue where Grave Digger freezes mid-combat.
17. Fixed an issue where allies are loaded with bullets after Increase Max Ammunition Capacity buff ends.
18. Made adjustments to certain Nikkes’ skills.
– Soldier OW: Changed the increasing effect of Reloading Speed in Skill 2 to the increase of Cover’s HP.
– Vesti: Changed the duration of Skill 2 from 30 seconds to 45 seconds.
– Mihara: Changed the duration of Skill 2 from 30 seconds to 45 seconds.
19. Fixed an issue where Cover’s HP is abnormally high in certain character levels (Lv. 101, 121, 122, 123).
20. Fixed an issue where Vesti’s Burst Skill damage is 1.
21. Lowered the recommended power in Chapters 2 and 3 of Campaign.
22. Lowered the Base Defense difficulty in Chapters 3 to 7 of Campaign.
23. Fixed the incorrect description of Vesti’s Burst Skill.
24. Fixed an issue where the description of Rapunzel’s Burst Skill differed from the actual effect.
25. Fixed an issue where the combat cannot be ended properly when Laplace dies while using Laplace Burst Skill.
[Shop/Recruit Issues]
1. Amended the text in the New Commander Special Recruit page and added a button that contains recruiting details. As mentioned in the previous announcement, players who have joined or will join the New Commander Special Recruit can get New Commander Special Mold*50 from the Challenge. Players are guaranteed to recruit 1 SSR Nikke with these materials (except for Pilgrims and specific Nikkes).
2. Players have a chance of obtaining Helm and Laplace from Ordinary Recruit, Mold and other ways after the update.
3. If there are unpurchased Pop-up Packages, notifications will appear in Lobby > upper part of Cash Shop.
4. Players can check the details on Premium Rewards even without purchasing Mission Pass.
5. “Free/Paid” marks are indicated on the Gem icon for Package products.
6. Fixed an issue where there is no pop-up indicating that the sale period is over when players tap the “Purchase” button in Mileage Shop after the sale has ended.
7. Amended the descriptions of Molds including Pilgrim Mold and all manufacturers Molds for more clarity.
[Gameplay/System Issues]
1. Fixed an issue where “System Error” pops up when a player tries to exit Union after being removed from Union. (Changed it to a pop-up that leads player back to Lobby).
2. Fixed an issue where “System Error” pops up when the Sub-Leader is removed from Union by Union Leader while writing a mail (Changed it to a pop-up that leads player back to Lobby).
3. Fixed an issue where the video that plays after a player passes Champaign Stage 1-4 sometimes freezes depending on the network status.
4. Changed the length of characters’ voiceover in Lobby from 15 seconds to 60 seconds per cycle.
5. Fixed an issue where the number of Challenge task still accumulates when the player fails to clear the stage and force quits in Interception.
6. Added description in the Help pop-up of Infrastructure Core.
7. Lowered the maximum receiving number of times of Friendship Points from 30 to 15.
8. Increased the quantity of Friendship Points from 1 to 2 every time.
9. Added a button that allows players to play again after clearing repeated stages in Story Event.
10. Added Help function in Story Event.
11. Improved the login process. When there is a login history, the server will be selected automatically. Players may tap “Select Server” if they wish to change servers.
12. Fixed an issue where the cool-down time of slot falls below 0 after the character is unsynced in Synchro Device.
13. Fixed an issue where the game language changes to another language when graphics are adjusted.
14. Fixed an issue where the timer in Outpost Base Defense displays a longer time than the actual accumulated time.
15. Shortened the format of the currency amount needed after Synchro Device Enhancement to match the number display.
16. Fixed an issue where the countdown freezes while the player is being asked about their intention to join Coordinated Operation.
17. Fixed an issue where the party removal function in Coordinated Operation cannot be used.
18. Fixed an issue where the skill countdown time in Coordinate Operation is negative.
19. Repaired the error in NIKKE Growth Mileage calculation in Manufacturer Character Upgrade Ranking.
[UI/UX/Motion/Effect/Localization etc.]
1. Improved Crow’s shooting motion to look more natural.
2. Fixed an issue where the belt on Drake’s standing avatar is not displayed properly.
3. Fixed an issue where the shadow of Drake’s smile disappears sometimes.
4. Fixed an issue where Laplace displays certain uncharacteristic emotions in episode 4.
5. Fixed an issue where the description of the second manufacturer buff in Coordinated Operation is covered in the UI.
6. Fixed an issue where the View Mode button doesn’t show up in the detailed character info page when the player is redirected to Squad Formation page after failing or quitting the combat.
7. The dialogue box will no longer show up when Stamina is used up in Outpost and Brief Encounter.
8. Slightly lowered the basic value of Screen Shaking caused by shooting.
9. Added a button that allows players to check the Nikkes’ skills in the Squad page.
10. Players can now upgrade the Nikke assigned in the upper part of Synchro Device page by clicking on it.
11. Tap and hold the Nikkes assigned in the upper and lower parts of Synchro Device, and players will be redirected to the page containing details about the Nikkes.
12. Added enemy’s attributes and the suitable shooting distance in Stage Info page to help players determine if the squad should attack. If there is a suitable Nikke in the party, she will be highlighted with a shadow.
13. Added a button that allows players to check Nikkes’ skills in Coordinated Operation’s team formation page. Skills will be synced to Lv. 10 regardless of actual level.
14. Added text in the skill descriptions in Nikkepedia. (Effect according to Lv. 10 skills)
15. Fixed various errors related to the red dots.
16. Added a sorting function to the menu of Decorate Lobby.
17. Changed storage of Squad Formation in Story Event and Campaign to separate storage.
18. Nikkes’ position in squad can be changed by dragging Squad Formation page.
19. Added a button that allows players to check skills when choosing the Nikke for Coordination Operation. Also added an emoji button for communication.
20. Fixed certain translation and layout errors.
21. Improved line breaks for better text display.
22. Other fixes and improvements were made to various UI issues.
[Other Issues]
1. We discovered that the Lost Sector tutorial does not work properly in the current build, so we temporarily removed it.
2. We discovered that the UI does not display normally when we enter the Recycling Room from the Nikke details page in the current build, so we temporarily removed the shortcut UI.