
Optimization on April 27
Mobile & PC
Battle Issues:
1. Fixed an issue with Laplace’s Burst Skill where the visual effect of the skill’s shooting direction is incorrect when Taunt effects are triggered in Arena battles.
2. Fixed issues where Alice’s Charge Damage was incorrect under certain conditions.
3. Fixed issues where Reload Buff Skills loaded ammo only based on basic ammunition capacity ignoring existing ammunition capacity boosts.
Involved Nikkes:
└ Power Skill 2: Blood Explosion
└ Diesel Skill 2: Sweet Strawberry Goodness
4. Fixed an issue where Soline Skill 2 was applicable even if the character was not at maximum HP.
5. Fixed issues where some Skills cast during Full Burst took no effect.
└ Rupee: Winter Shopper Skill 2: VIP Gift
└ Sin Skill 2: Hurry Up
└ Biscuit Skill 1: Happy Puppy
6. Fixed an issue where Decoys or Shields generated by Skills would take damage twice.
Involved Nikkes:
└ Delta Burst Skill: Remember Me
└ Ether Burst Skill: Colossal Single Cell
└ Folkwang Skill 1: Starting Whistle
└ Folkwang Burst Skill: Splint
└ Aria Burst Skill: Da Capo Aria
└ Poli Burst Skill: Poli Defense Line
└ Centi Skill 2: Field Discussion
7. Adjusted the skill description of Nihilister Skill 1: Burning Shot and Belorta Skill 2: Greed.
Before
└ Activates when a normal attack hits more than n enemy unit(s). Affects the target(s).
After
└ Activates when an attack hits more than n enemy unit(s). Affects the target(s).
8. Fixed an issue where the healing effect was triggered repeatedly when Biscuit cast her Skill 1: Happy Puppy in Coordinated Operation.
9. Fixed issues where some Nikkes stopped attacking intermittently.
10. Fixed issues with Snow White, Maxwell, Laplace, and Mordernia where Stun effects inflicted on them could be removed at the end of their Burst Skill duration.
11. Fixed issues when “Increase Hit Rate” buffs provided by Equipment Modification and Harmony Cube couldn’t take effect properly for Nikkes who use SR, RL, or MG.
12. Fixed issues where Manufacturer Equipment and Manufacturer Bonus couldn’t take effect properly in Interception EX and Campaign EX Stages.
13. Fixed issues where forced relocation effects couldn’t be applied properly to Air-type Raptures intermittently when Yan casts her Burst Skill.
14. Fixed an issue where some attacks by Grave Digger could hit Modernia when she’s behind cover.
Content/System:
1. Optimized the power labels in Nikkepedia to better display the growth of power from upgrading Skill Levels.
2. Fixed issues where the red dots were not displayed correctly in Liberation mode.
3. Fixed issues where under certain circumstances, Lost Sector’s red dots were not displayed correctly.
4. Fixed issues where Manufacturer Towers’ red dots were not displayed correctly.
5. Fixed issues where Blabla chatting groups that had gone through April Fools’ Day event dialogues became unavailable to enter.
6. Fixed issues where some Lost Relics markers were displayed in the wrong position in Campaign Chapter 20.
7. Fixed issues where some payment labels of Cash Shop commodities were accurate to 6 decimal places.
8. Fixed issues where the quantity of Manufacturer Equipment in the pop-up windows of Shop item purchases was not displayed correctly.
9. Fixed issues where the event time guide pop-up window was not displayed at the party leader when players return to the Lobby after the Coordinated Operation event time.
10. Optimized the system to allow players to continue the Modification after re-login if the game ends while Equipment Modification is ongoing.
11. Adjusted or optimized some one-way Portals to make them two-way so that the occurrence of initialization could be reduced in EX-3 Sector of the Lost Sector mode.
12. Added term explanation system for some Skills.
13. Quick Battle made available for the C Sector of each difficulty in the Simulation Room if a player’s power meets the requirements.
14. Added new achievements (Challenge) where the total number of achievements completed is the achievement objective.
15. Added a Union Log button to allow players to check raid records in the Union main screen during Union Raid settlement.
16. Increased the event time of Day by Day by 6 months.
17. Added more Jukebox Album BGM collection quests and corresponding rewards.
18. Added a new commodity “Relic Quantum Cube Battery” to the Union Shop. The item is related to the newly added Harmony Cube “Relic Quantum Cube”.
19. Added new commodity “Rei’s Spare Body” to the Mileage Shop.
20. Updated background animation for Ordinary Recruit.
UI/UX/Design/Localization Issues:
1. Fixed issues that some of D’s English speech audio was not played correctly.
2. Fixed an issue that the filter in the Stage result panel was set to ascending order at the start.
3. Fixed an issue that tapping blank areas before the Modification result panel popped up during Equipment Modification could close the result window.
4. Fixed an issue that the limited pack panel still popped up after all the commodities in the Limited-Time Package are purchased.
5. Fixed an issue of incorrect information display in the Lost Sector mode when players tap and hold on Raptures without building a Squad.
6. Fixed issues where under certain circumstances, the UI of the Nikke representing the Squad could not be changed in the Lost Sector mode.
7. Fixed issues where under certain circumstances, the UI of Bond Bar was not displayed correctly when sending gifts.
8. Fixed issues where under certain circumstances, the game could not run when Field’s Stage info panel pops up.
9. Fixed issues where under certain circumstances, other Squads’ lineups would be displayed for a short time at Squad Formation.
10. Fixed an issue that the UI showed that Diesel still had HP after Diesel’s death.
11. Fixed issues where monsters’ actions stopped in some of the spot landscape battles.
12. Optimized the result panels of Core Enhancement and Limit Break. The status after performing Synchro Level through the Synchro Device is now available.
13. Fixed issues that under certain circumstances, Nikkes’ Synchro Levels were not displayed during Squad Formation.
14. Fixed an issue that the game screen is not displayed correctly when performing the following actions: move to Nikke Details → Class/Manufacturer button → Recycling Room → Outpost.
15. Fixed issues that Nikkes’ costumes were not displayed in some of the teaming screens of other Commanders’ Representative Squad or Union Raids.
16. Fixed the issue of an abnormal display of a door-opening effect under certain circumstances in the Lost Sector mode.
17. Added a button for entering Story Event at the bottom right of the Lobby after clearing Campaign Normal 2-1.
18. Fixed issues that some motions of Aria’s fighting posture were not displayed correctly.
19. Adjusted the Korean speech audio of Rapunzel’s Burst Skill to make it more appropriate.
20. Fixed an issue that switching between Nikkes with swipe left or swipe right in the Advice’s detail panel did not follow the order of focused Nikkes in which they were added.
21. Added a Fix icon for Code Manual Selection Box.
22. Slightly adjusted the icons of Recruit Voucher and Advanced Recruit Voucher.
23. Added notice for swiping left and right to switch between Rehabilitation and Investigate in Liberation.
24. Defeat audio will no longer be played at the end of an Interception, Coordinated Operation, Union Shooting Range, or Arena battle.
25. Fixed an issue where, under certain circumstances, players cannot select Manage Profile while changing Avatars in the Profile panel.
26. Fixed issues where Sakura’s mouth was shaped incorrectly at times in the story mode.
27. Optimized the UX to make the UI clearer during Arena Battles for players on mobile.
28. Fixed certain language localization issues.
PC:
1. Removed the basic graphic quality option from the UI and added a new quality option exclusive for PC.
2. Added an option to allow players to mute the game sound when the game window is inactive for PC.
3. Added a feature that allows PC players to use shortcut keys to operate the battle results panel.
4. Optimized the aiming corrector feature under for PC.
Optimization details:
└ In the cursor-sync-with-mouse states, holding the mouse key will automatically aim at Aim Points near the aiming line.
└ When not holding a mouse key, the aiming line will return to where the cursor is.
└ When there are no Aim Points around, the aiming line will return to where the cursor is.
└ When the aiming corrector is disabled, the cursor and the aiming line will always be synchronized.
5. When the aiming line synchro option is enabled for PC, the cursor will not be displayed if the aiming corrector is not activated.
6. Outline for Field SD characters is set to be displayed for PC.
7. Fixed issues where the game screen was briefly truncated on the left and right when performing Recruitment under a 21:9 (aspect ratio) on PC or in landscape mode on mobile.